Our upcoming sequence of classes on XML and TEI will lead us into the
topic of using digital technologies to create representations of
existing artifacts (like digitized books), as distinct from
born-digital artifacts like video games and hypertext novels. This
week's blogging question is designed to get us thinking about
representation, digital technologies, and what's at stake in their
relationship.
At the beginning of one of our readings
for this coming week, Michael Sperberg-McQueen starts with a
counter-intuitive claim: "Texts cannot be put into computers. Neither
can numbers. ... What computers process are
representations of data" (p. 34). This helpful reminder serves to point out the paradox of the term
digitization: when we say we're digitizing a book, we're not actually doing anything to the original book (usually; there are
exceptions). What we're really doing when we digitize is to create a new, digital representation of the original. Yet the English word
digitization,
and its grammatical form of an action (making digital) performed on an
object (something not digital), can lead us to forget the act of representation
that underlies all digitization.
Why is this important?
Well, Sperberg-McQueen's answer is that "representations are inevitably
partial, never distinterested; inevitably they reveal their authors'
conscious and unconscious judgments and biases. Representations obscure
what they do not reveal, and without them nothing can be revealed at
all" (p. 34). This line of argument leads to a deceptively simple
consequence for everyone involved in digitization: "In designing
representations of texts inside computers, one must seek to reveal what
is relevant, and obscure only what one thinks is negligible" (p. 34).
All digitizations, being representations, are choices -- so we'd better
learn how to make good ones. That's why Mats
Dahlström and his co-authors make a distinction between mass digitization and critical digitization in one of our upcoming recommended readings.
This week's blogging question starts by asking you to find an example that helps us think critically about digitization. Can you think of some
specific instance of digitization -- it could be anything: an image, an
ebook, digital music, you name it -- where an originally non-digital
object or artifact, broadly defined, has been digitized in ways
that reveal interesting (or controversial, or funny, or illuminating)
representational choices. I'm not asking for examples simply of
digitization getting something wrong,
as fun as those may be. Rather, I'm asking you to unpack examples where a
choice made in digital representation illuminates some quality of the
original thing that we might otherwise take for granted, or some revealing aspect of digitization itself -- or possibly both. Your
example might arise from
digitization gone wrong somehow, but I'd like
us to look beyond basic error-identification for this question.
The next question, then, is this: what
does the error—or simply the choice—in representation
teach us about the original or about the act of representation itself?
Digitized books are good places to explore this question, but you could draw on other kinds of media and other kinds of texts (in D.F. McKenzie's broad sense of the word
text; see our recommended reading from last week titled
"The Broken Phiall: Non-Book Texts."). For example, if you bought the Beatles record
Sgt. Pepper's Lonely Hearts Club Band
on vinyl LP when it was first released in 1967, you'd experience it in
at least a couple of different ways than if you bought it on iTunes
today, or on CD in 1995. For one, an LP listener would need to flip the
record over partway through, which may or may not give the impression
of the whole album being divided into a 2-part thematic structure: some
bands exploited this imposed division of records into Sides 1 & 2,
but not all did. More to the point, an LP listener reaching the very
end of the record, in which the song
"A Day in the Life" ends on a
long
E-major chord that would just keep on resonating in a continuous
loop until one lifted the needle from the record's run-out groove. A CD
track or MP3 file can't (or simply doesn't) do this. What is the
representational choice here, and why does it matter? I'd offer the
answer that the original design of the
Sgt. Pepper LP involves
the listener bodily in the music, in that "A Day in the Life" only
ends when you chose to lean over and stop the record. That effect is
lost in the digitized version of the album -- or is it replaced by different effect that influences how we'd interpret the song? (I like to imagine that somewhere in the great beyond
David Bowie and Prince are having this conversation with John Lennon and George
Harrison, while Jimi Hendrix and Lemmy are playing
air-hockey nearby...)
This might not seem to have much
to do with books, but being able to unpack this kind of representational choice,
in which form and meaning become intertwined, is exactly what
bibliographers and other textual scholars do -- not to mention text encoders who are concerned with critical digitization, not just mass digitization. Your example need not be
as involved as the one I've spun out above: the point is to get us
thinking about how representation works, and what's at stake.
References:
Dahlström, Mats,
Joacim Hansson, Ulrika
Kjellman.
"'As We May Digitize' -- Institutions and Documents Reconfigured."Liber Quarterly 21.3-4 (2012): 455-74.
McKenzie, D.F. "The Broken
Phiall: Non-Book Texts." In
Bibliography and the Sociology of Texts, 31-54. Cambridge University Press, 1999. [
http://go.utlib.ca/cat/8357833]
Sperberg-
McQueen, C.M. "Text in the Electronic Age: Textual Study and Text Encoding, with Examples from Medieval Texts."
Literary and Linguistic Computing 6, no. 1 (1991): 34-46. [
http://go.utlib.ca/cat/7731513]